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Stoneheart/Characters/Fenrow: Difference between revisions

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[[Category:TTRPG]]
[[Category:TTRPG]]
[[Category:Characters]]
[[Category:Characters]]
=Cass or Illyn Fenrow =
[[Stoneheart/Characters/Fenrow/Sheet|Character Sheet]]
 
D&D analog: Ranger-ish
 
Special Abilities: A crossbow and wits


==Basic Information==
==Basic Information==
Cass (M) or Illyn (F) Fenrow
{| class="wikitable"
{| class="wikitable"
|'''Ancestry'''
|'''Ancestry'''
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==AI Schlock Concept Art==
==AI Schlock Concept Art==
<gallery widths="150" heights="200" mode="packed-hover">
<gallery widths="150" heights="200">
File:Cass Fenrow concept1 AI.png
File:Cass Fenrow concept1 AI.png
File:Illyn Fenrow concept1 AI.png
File:Illyn Fenrow concept1 AI.png
</gallery>
</gallery>
===Prior results===
 
<gallery widths="750" heights="100" mode="packed-hover">
File:Cass Fenrow concept0 AI.png
File:Cass Fenrow Concept00 AI.png
File:Cass Fenrow concept2 AI.jpg
File:Cass Fenrow conceptwut AI.jpg|LOL
</gallery>
==Backstory==
==Backstory==
{| class="wikitable"
{| class="wikitable"
|Origin
|'''Origin'''
|A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
|A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
|-
|-
|'''Heroic Deed'''
|'''Heroic Deed'''
|Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment.
|Walked solo through a Runewaste gorge to save a stranded envoy and refused the [[Stoneheart/Culture#Economics|Keels]] offered in return, taking only a single [[Stoneheart/Culture#Social Trade|Tack]] as payment.
|}
|}
==Characterization==
==Characterization==
{| class="wikitable"
{| class="wikitable"
|Quirk
|'''Quirk'''
|Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.  
|Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.  
|-
|-
|Flaw
|'''Flaw'''
|Pathologically refuses to stay still or hold position—even when that’s tactically correct.
|Pathologically refuses to stay still or hold position—even when that’s tactically correct.
|-
|-
|Play Hook:
|'''Play Hook'''
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.
|}
|}
----
----
====== Related Pages ======
{{Stoneheart Links}}

Latest revision as of 07:34, 20 May 2025

Character Sheet

D&D analog: Ranger-ish

Special Abilities: A crossbow and wits

Basic Information

Cass (M) or Illyn (F) Fenrow

Ancestry Human
Occupation Waypoint Scout
Faction The Verdant Accord

AI Schlock Concept Art

Backstory

Origin A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
Heroic Deed Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment.

Characterization

Quirk Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.
Flaw Pathologically refuses to stay still or hold position—even when that’s tactically correct.
Play Hook Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.



Related Pages
Stoneheart Main Page
Setting Information Stoneheart Canyon Factions Locations Culture
Adventure Hook Adventure Hook Characters Worldbuilding