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[[Category:TTRPG]] | [[Category:TTRPG]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Stoneheart/Characters/Fenrow/Sheet|Character Sheet]] | |||
D&D analog: Ranger-ish | |||
Special Abilities: A crossbow and wits | |||
==Basic Information== | ==Basic Information== | ||
Cass (M) or Illyn (F) Fenrow | |||
{| class="wikitable" | {| class="wikitable" | ||
|'''Ancestry''' | |'''Ancestry''' | ||
| Line 18: | Line 23: | ||
==AI Schlock Concept Art== | ==AI Schlock Concept Art== | ||
<gallery widths="150" heights="200 | <gallery widths="150" heights="200"> | ||
File:Cass Fenrow concept1 AI.png | File:Cass Fenrow concept1 AI.png | ||
File:Illyn Fenrow concept1 AI.png | File:Illyn Fenrow concept1 AI.png | ||
</gallery> | </gallery> | ||
==Backstory== | ==Backstory== | ||
{| class="wikitable" | {| class="wikitable" | ||
|Origin | |'''Origin''' | ||
|A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. | |A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. | ||
|- | |- | ||
|'''Heroic Deed''' | |'''Heroic Deed''' | ||
|Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment. | |Walked solo through a Runewaste gorge to save a stranded envoy and refused the [[Stoneheart/Culture#Economics|Keels]] offered in return, taking only a single [[Stoneheart/Culture#Social Trade|Tack]] as payment. | ||
|} | |} | ||
==Characterization== | ==Characterization== | ||
{| class="wikitable" | {| class="wikitable" | ||
|Quirk | |'''Quirk''' | ||
|Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. | |Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. | ||
|- | |- | ||
|Flaw | |'''Flaw''' | ||
|Pathologically refuses to stay still or hold position—even when that’s tactically correct. | |Pathologically refuses to stay still or hold position—even when that’s tactically correct. | ||
|- | |- | ||
|Play Hook | |'''Play Hook''' | ||
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | |Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | ||
|} | |} | ||
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====== Related Pages ====== | |||
{{Stoneheart Links}} | |||
Latest revision as of 07:34, 20 May 2025
D&D analog: Ranger-ish
Special Abilities: A crossbow and wits
Basic Information
Cass (M) or Illyn (F) Fenrow
| Ancestry | Human |
| Occupation | Waypoint Scout |
| Faction | The Verdant Accord |
AI Schlock Concept Art
Backstory
| Origin | A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. |
| Heroic Deed | Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment. |
Characterization
| Quirk | Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. |
| Flaw | Pathologically refuses to stay still or hold position—even when that’s tactically correct. |
| Play Hook | Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. |
Related Pages
| Setting Information | Stoneheart Canyon | Factions | Locations | Culture |
|---|---|---|---|---|
| Adventure Hook | Adventure Hook | Characters | Worldbuilding |