No edit summary |
No edit summary |
||
| (28 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{DISPLAYTITLE:Fenrow}} | |||
[[Category:Stoneheart]] | [[Category:Stoneheart]] | ||
[[Category:TTRPG]] | [[Category:TTRPG]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Stoneheart/Characters/Fenrow/Sheet|Character Sheet]] | |||
D&D analog: Ranger-ish | |||
Special Abilities: A crossbow and wits | |||
Occupation | ==Basic Information== | ||
Cass (M) or Illyn (F) Fenrow | |||
Faction | {| class="wikitable" | ||
|'''Ancestry''' | |||
|Human | |||
|- | |||
|'''Occupation''' | |||
|Waypoint Scout | |||
|- | |||
|'''Faction''' | |||
|[[Stoneheart/Factions#The Verdant Accord|The Verdant Accord]] | |||
|} | |||
==AI Schlock Concept Art== | ==AI Schlock Concept Art== | ||
| Line 20: | Line 29: | ||
==Backstory== | ==Backstory== | ||
Origin | {| class="wikitable" | ||
|'''Origin''' | |||
|A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. | |||
|- | |||
|'''Heroic Deed''' | |||
|Walked solo through a Runewaste gorge to save a stranded envoy and refused the [[Stoneheart/Culture#Economics|Keels]] offered in return, taking only a single [[Stoneheart/Culture#Social Trade|Tack]] as payment. | |||
|} | |||
==Characterization== | |||
{| class="wikitable" | |||
|'''Quirk''' | |||
|Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. | |||
|- | |||
|'''Flaw''' | |||
|Pathologically refuses to stay still or hold position—even when that’s tactically correct. | |||
|- | |||
|'''Play Hook''' | |||
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | |||
|} | |||
---- | |||
---- | |||
====== Related Pages ====== | |||
{{Stoneheart Links}} | |||
Latest revision as of 07:34, 20 May 2025
D&D analog: Ranger-ish
Special Abilities: A crossbow and wits
Basic Information
Cass (M) or Illyn (F) Fenrow
| Ancestry | Human |
| Occupation | Waypoint Scout |
| Faction | The Verdant Accord |
AI Schlock Concept Art
Backstory
| Origin | A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. |
| Heroic Deed | Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment. |
Characterization
| Quirk | Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. |
| Flaw | Pathologically refuses to stay still or hold position—even when that’s tactically correct. |
| Play Hook | Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. |
Related Pages
| Setting Information | Stoneheart Canyon | Factions | Locations | Culture |
|---|---|---|---|---|
| Adventure Hook | Adventure Hook | Characters | Worldbuilding |