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Talk:Stoneheart/Characters

Discussion page of Stoneheart/Characters

--- 1. HUMAN

Name: Cass Fenrow (m) / Illyn Fenrow (f) Role: Pathfinder, survivalist, “ruin-nose” Origin: Hinterland farm runts turned scout elite Flaw: Pathologically refuses to stay still or hold position—even when that’s tactically correct. Heroic Deed: Walked solo through a whisper-flooded gorge to save a stranded envoy, and refused the Tack offered in return. Quirk: Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. Play Hook: Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. 2. ELF

Name: Saelith Vireth (f) / Theren Vireth (m) Role: Rune-savant, contract overseer, arcane engineer Origin: From a noble archive-bloodline obsessed with recataloguing the Stoneheart glyphs Flaw: Cannot abide broken symmetry—will pause a mission to realign stones or fix a collapsed pillar. Heroic Deed: Stabilized a dying isokeel mid-battle by inscribing a contract onto her own skin as the final node. Quirk: Always carries a pouch of dust to sprinkle on surfaces to "read" the flow of forgotten magic. Play Hook: Fiercely loyal to party, but writes down everything said to her—everything—just in case. 3. DWARF

Name: Bramm Tarnthane (m) / Jorra Tarnthane (f) Role: Relic-hauler, shock trooper, Forgecore handler Origin: Born inside a collapsed caravan wreck, raised by bridgewrights in a failed vault dig Flaw: Greedy for recognition, always angling to make the mission’s victory their story. Heroic Deed: Held up a collapsing canyon path with her back while others escaped—a rune-bolted spinal frame still bears the scars. Quirk: Eats tiny bits of ruin-stone to “taste” their age. Swears she can sense ancient grief like bitterness. Play Hook: Will not sleep under open sky. Ever. Needs stone above them, even if it’s just a hat full of gravel. 4. ORC

Name: Ruvan Skarn (m) / Vakra Skarn (f) Role: Spear-rider, diplomatic fist, skyrider escort Origin: From the elevated sky-clans who patrol ridge lines and ancient weather towers Flaw: Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes. Heroic Deed: Once guided an entire civilian exodus through canyon skypaths, without a single loss, during a ruinquake. Quirk: Wears tokens of those they’ve protected—a necklace that’s nearly a burden now. Play Hook: Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse. 5. GNOME

Name: Zimble Wex (m) / Polla Wex (f) Role: Gadgeteer, rune-splicer, trap-disabler Origin: From a half-ruined docktown that bartered secrets like sugar Flaw: Lies constantly—mostly for fun, sometimes for gain, never malicious, but never stops. Heroic Deed: Infiltrated a hostile vault disguised as a local bird; spent 3 days living as the bird before triggering the sabotage. Quirk: Carries a pocketful of “lucky screws” and insists one of them saved his life in ‘the crawl of Screeplate.’ Play Hook: Writes secret messages to the party during downtime—on gear, in food, in other people’s boots. 6. HALFLING

Name: Tamsin Glore (f) / Perrin Glore (m) Role: Negotiator, lore-trader, archivist of old debts Origin: Raised in a whisper-barter enclave; has half a map, a quarter memory, and no concept of full truth Flaw: Hoards favors like a dragon hoards gold—suspiciously generous until it’s time to cash in. Heroic Deed: Brokered peace between two war-clans using only a broken flat, a tack, and three chickens. Quirk: Keeps a journal of “debts and karmas”—won’t accept a gift without logging a payback. Play Hook: Claims to never forget a face. But forgets names, places, and directions constantly.