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Stoneheart/Characters/Perrin Glore

From Discarded Worlds
Perrin Heroforge.png

Basic Information

Character Sheet

Player Michelle
Gender F
Ancestry Halfling
Occupation Negotiator
Faction The Verdant Accord

Things Perrin can do easily:

The usual D&D rogue stuff:

  • Sneak around (extra damage if attacking unnoticed!)
  • Jump, climb, and run
  • Sleight of Hand, stealing, and gambling
  • Persuade, Intimidate, or Taunt others
  • Has a keen eye for noticing details

In Stoneheart:

  • Recall knowledge on regional history, markets, trade, black market, etc.
  • Perrin is also VERY skillful at leveraging Tack. (Anytime Perrin spends it to reroll a die, add +2)
Attack / Powers Summary
1) Determine hit success

(plus wild die, keep highest)

2) Resolve damage

(add damage roll together)

Tips for more success

(Leverage teamwork!)

Cutlass Roll d6 (+w6) Compare Parry Roll d4+d6 * Compare Toughness Try to find bonuses

The Drop, vulnerable, ganging up, etc.

Shuriken Roll d6 (+w6) TN4 2d4 * Compare Toughness
* +2 to damage when opponent is Vulnerable or Perrin has "The Drop"

Backstory

Origin Raised in an enclave of charlatans; has half a map, a quarter memory, and no concept of full truth.
Heroic Deed Brokered peace between two warring clans using only a single keel, two tacks, and three chickens.

Characterization

Quirk Keeps a journal of “debts and karmas” and won’t accept a gift without logging a payback.
Flaw Hoards Tack like a dragon hoards gold, is suspiciously generous with earning favors until it’s time to cash in.
Play Hook Claims to never forget a face. But forgets names, places, and directions constantly.