Basic Information
Warning: Display title "Ruvan Skarn" overrides earlier display title "Ruvan Skaarn". Character Sheet
| Player | Gabriel |
|---|---|
| Ancestry | Orc |
| Occupation | Runebind Splicer |
| Faction | The Verdant Accord |
Things Rüvan can do easily:
- Jump, climb, and run
- Read runes, glean information from runebind relays, familiar with ancient arcane devices
- Study Surroundings, generally well-traveled
- Audioglyph: Create sound or silence
- Lumioglyph: Create light or darkness
- Has a keen eye for noticing details
| 1) Determine hit success
(plus wild die, keep highest) |
2) Resolve damage
(add damage roll together) |
Tips for more success
(Leverage teamwork!) | |||
|---|---|---|---|---|---|
| Spear | Roll d4 (+w6) | Compare Parry | Roll 2d6 | Compare Toughness | Try to find bonuses (The Drop, vulnerable, ganging up, etc) |
Backstory
| Origin | From a region known as the Stonepine Buttes and came of age assisting with trade caravans to the canyon, and eventually began settling in the foreign land and a newfound home in Stoneheart. |
| Heroic Deed | Guided a village exodus through a section of the skypaths, without a single loss, during a canyon washout storm. |
Characterization
| Quirk | Wears a obtusely heavy necklace made out of mementos from those met along the way. |
| Flaw | Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes. |
| Play Hook | Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse. |
Related Pages
| Setting Information | Stoneheart Canyon | Factions | Locations | Culture |
|---|---|---|---|---|
| Adventure Hook | Adventure Hook | Characters | Worldbuilding |