D&D Analog: Rogue/Artificer-ish
Special Abilities: Uses environmental arcane runes to create openings
Basic Information
Character Sheet
Things Ruvan can do easily:
- Jump, climb, and run
- Read runes, glean information from runebind relays, familiar with ancient arcane devices
- Study Surroundings, generally well-traveled
- Audioglyph: Create sound or silence
- Lumioglyph: Create light or darkness
- Has a keen eye for noticing details
Attack / Powers Summary
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To resolve hit
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To resolve damage
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Tips for more success
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| Spear
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Roll d4 (+w6)
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Compare Parry
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Roll 2d6
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Compare Toughness
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Try to find bonuses (The Drop, Vulnerable, ganging up, etc)
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Backstory
| Origin
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From a region known as the Stonepine Buttes and came of age assisting with trade caravans to the canyon, and eventually began settling in the foreign land and a newfound home in Stoneheart.
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| Heroic Deed
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Guided a village exodus through a section of the skypaths, without a single loss, during a canyon washout storm.
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Characterization
| Quirk
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Wears a obtusely heavy necklace made out of mementos from those met along the way.
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| Flaw
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Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes.
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| Play Hook
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Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse.
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Related Pages