Character Sheet
D&D Analog: Rogue/Artificer-ish
Special Abilities: Uses environmental arcane runes to create openings
Basic Information
| Player
|
Gabriel
|
| PC Name
|
Ruvan Skaarn
|
| Ancestry
|
Orc
|
| Occupation
|
Runebind Splicer
|
| Faction
|
The Verdant Accord
|
Things Ruvan can do easily:
- Jump, climb, and run
- Read runes, glean information from runebind relays, familiar with ancient arcane devices
- Study Surroundings, generally well-traveled
- Audioglyph: Create sound or silence
- Lumioglyph: Create light or darkness
- Has a keen eye for noticing details
Attack / Powers Summary
| Attack
|
To resolve hit
|
To resolve damage
|
Tips for more success
|
| Battle Axe
|
Roll d6 (+w6)
|
Compare Parry
|
Roll 2d8
|
Compare Toughness
|
Try to find bonuses (The Drop, Vulnerable, ganging up, etc)
|
| Runesparks
|
Roll d8-1 (+w6)
|
TN4
|
Roll 2d6
|
Compare Toughness
|
d8-2 for AP4, or d8-2 to add Fatigue debuff
|
AI Schlock Concept Art
Backstory
| Origin
|
From a region known as the Stonepine Buttes and came of age assisting with trade caravans to the canyon, and eventually began settling in the foreign land and a newfound home in Stoneheart.
|
| Heroic Deed
|
Guided a village exodus through a section of the skypaths, without a single loss, during a canyon washout storm.
|
Characterization
| Quirk
|
Wears a obtusely heavy necklace made out of mementos from those met along the way.
|
| Flaw
|
Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes.
|
| Play Hook
|
Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse.
|
Related Pages