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Talk:Velethe

Discussion page of Velethe
Revision as of 19:14, 2 December 2023 by Discarde (talk | contribs) (Created page with "Name Workshop  Idea seeds: Abyssal ocean Void Vaccum Vaccyssal Mist?? Cosmic abyss Primordial mists Edge of the world Brainstorm Concept Basically, every shard/quilt needs an edge. At the edge there is some form of boundary or terminus. The terminus can be discrete or fuzzy and can take whatever form it needs to take to make sense for that shard/quilt. Example might be a high seas shard would have the edge of the world waterfall that ships would fall off, a C...")
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Name Workshop 

Idea seeds:

Abyssal ocean

Void

Vaccum

Vaccyssal Mist??

Cosmic abyss

Primordial mists

Edge of the world

Brainstorm Concept

Basically, every shard/quilt needs an edge. At the edge there is some form of boundary or terminus. The terminus can be discrete or fuzzy and can take whatever form it needs to take to make sense for that shard/quilt.

Example might be a high seas shard would have the edge of the world waterfall that ships would fall off, a Cloud City might have an impossible fall into the clouds below, a Apollo moon landing colony might have outer space, there might be a colossal wall that defines the edge with nothing on the other side, the mists of the forest might become impossibly thick.

Anything that goes too far beyond the edge is likely to dissociate into primordial energy and fave to oblivion. Specific shards, quilts, or plots might allow passage through the void but those would be major endgame type story arcs, not a matter of course.

The void is related to the vanishing viaduct, which is essentially tendrils of the void or rather when shards form a quilt, there are thin seams where the void remains. Getting lost in the viaduct will lead you into the void. The void is essentially a barrier of indefinite distance between meta regions.