For playing the game:
The base currency are Keels which are commonly traded in multiples of 6 called Flats. Always check your money! Swindlers can easily "shortstack" you!
Formal contracts are written and sealed within a special block called an isokeel. If you find an isokeel you can prove is unclaimed, locate the escrow holder for the contract and you are entitled to half of the contract value.
Do favors for people to earn Tack, spend Tack to request favors. Holding a lot of Tack is regarded highly. Tack and Keels are not exchangeable.
The Lengthy Details
Economics
The base currency are Keels, small triangular coins which can link together into hexagonal discs by a form of selective magnetism. These hexagonal coins are called Flats. Similarly, flats weakly magnetize towards one another and a set of 12 flats is called a Stack. Multiple stacks can be arranged in long Rods or in Blocks of varying values.
Since handling money is modular, the inhabitants of Stoneheart generally count them by the smallest unit and scale up to higher denominations. Keels are also commonly traded in multiples of 6, however change can easily be made by dividing in multiples of 2 and 3. Keels are symbolized by a single slash ( / ), flats are symbolized as a double slash ( // ), and Stacks are symbolized by a triple slash ( /// ). Rods and Blocks are not standardized and do not have written denominations.
It is common for swindlers to "Shortstack" someone by either trading an incomplete stack (usually 10 or 11 flats), or carefully "notch" keels out of a stack (making a stack of incomplete flats that only have 4 or 5 keels) and then arrange the notched stacks so they are hidden inside a block. Notching is a difficult task that requires a skilled hand, since incomplete flats do not tend to magnetize well and can cause sudden and dramatic dispersals of Keels if unbalanced.
Contracts
A special form of Keel, known as an isokeel are twenty large keel-like triangles that form an isocahedron (d20).
This currency is reserved for forming contracts, where a copy of the contract is contained within the isokeel and the contracted keels are held by a 3rd party. The contract is considered broken if the isokeel is opened by anyone other than the designated parties, who must both be present with the 3rd party holder.
If an isokeel is opened and claimed, and the original contract holders make an appeal, the escrow holder is usually liable to paying back the terms of the contract, in full to both parties (as in, the escrow holder pays out twice the original contract's value). Escrow holding organizations go through great effort to ensure isokeels are opened properly. Large holding entities have tremendous capital to invest, but isokeel fraud putsit at great risk.
Opening an unclaimed isokeel (if it can be proven as unclaimed), will reward the obtainee with half of the contract's escrow holdings, while the escrow holder claims the other half.
Social Trade
Exchanging favors and gratitude are facilitated through the exchange of Tack. Tack is culturally known by different names, but are all traded in similar fashions.
Tack are crafted of bone, and generally carved with personal symbols, icons, or skilled carvers depict simple scenes on the bone coins. Each piece of Tack is generally unique, so people collect them and trade them in a loose barter system.
Selling Tack with keels is widely considered taboo; Tack is meant to be earned/given freely by helping and working with others on tasks important to them. Generally, the more Tack you have means you are a well-liked person or a person of renown, it means you've done a lot of other people. If you have a lot of Tack to trade, it becomes easier to compel others to aid you.
Art
fksdj
History
dlkjfhls
Related Pages
| Setting Information | Stoneheart Canyon | Factions | Locations | Culture |
|---|---|---|---|---|
| Adventure Hook | Adventure Hook | Characters | Worldbuilding |