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Ruvan Skarn

From Discarded Worlds
Revision as of 16:14, 29 May 2025 by Discarde (talk | contribs)
Ruvan Closeup.webp

Basic Information

Character Sheet

Player Gabriel
Ancestry Orc
Occupation Runebind Splicer
Faction The Verdant Accord

Things Ruvan can do easily:

  • Jump, climb, and run
  • Read runes, glean information from runebind relays, familiar with ancient arcane devices
  • Study Surroundings, generally well-traveled
  • Audioglyph: Create sound or silence
  • Lumioglyph: Create light or darkness
  • Has a keen eye for noticing details
Attack / Powers Summary
1) Determine hit success

(plus wild die, keep highest)

2) Resolve damage

(add damage roll together)

Tips for more success

(Leverage teamwork!)

Spear Roll d4 (+w6) Compare Parry Roll 2d6 Compare Toughness Try to find bonuses (The Drop, vulnerable, ganging up, etc)

Backstory

Origin From a region known as the Stonepine Buttes and came of age assisting with trade caravans to the canyon, and eventually began settling in the foreign land and a newfound home in Stoneheart.
Heroic Deed Guided a village exodus through a section of the skypaths, without a single loss, during a canyon washout storm.

Characterization

Quirk Wears a obtusely heavy necklace made out of mementos from those met along the way.
Flaw Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes.
Play Hook Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse.



Related Pages
Stoneheart Main Page
Setting Information Stoneheart Canyon Factions Locations Culture
Adventure Hook Adventure Hook Characters Worldbuilding