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Stoneheart/Characters/Fenrow: Difference between revisions

From Discarded Worlds
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==Backstory==
==Backstory==
{| class="wikitable"
{| class="wikitable"
|Origin
|'''Origin'''
|A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
|A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
|-
|-
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==Characterization==
==Characterization==
{| class="wikitable"
{| class="wikitable"
|Quirk
|'''Quirk'''
|Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.  
|Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.  
|-
|-
|Flaw
|'''Flaw'''
|Pathologically refuses to stay still or hold position—even when that’s tactically correct.
|Pathologically refuses to stay still or hold position—even when that’s tactically correct.
|-
|-
|Play Hook:
|'''Play Hook'''
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.
|}
|}

Revision as of 17:37, 18 May 2025

Cass or Illyn Fenrow

Basic Information

Ancestry Human
Occupation Waypoint Scout
Faction The Verdant Accord

AI Schlock Concept Art

Prior results

Backstory

Origin A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
Heroic Deed Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment.

Characterization

Quirk Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.
Flaw Pathologically refuses to stay still or hold position—even when that’s tactically correct.
Play Hook Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.