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|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | |Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | ||
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= Character Sheet = | |||
{| class="wikitable" | |||
|+'''Traits''' | |||
!Agility | |||
!d8 | |||
! | |||
!Smarts | |||
!d8 | |||
! | |||
!Spirit | |||
!d4 | |||
! | |||
!Strength | |||
!d6 | |||
! | |||
!Vigor | |||
!d6 | |||
|- | |||
|Athletics | |||
|d8 | |||
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|Common Knowledge | |||
|d6 | |||
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|Persuasion d4-1 | |||
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|- | |||
|Fighting | |||
|d6 | |||
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|Language (Common) | |||
|d8 | |||
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|- | |||
|Shooting | |||
|d8 | |||
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|Notice | |||
|d8 | |||
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|- | |||
|Stealth | |||
|d6 | |||
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|Repair | |||
|d4 | |||
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|Survival | |||
|d6 | |||
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|} | |||
{| class="wikitable" | |||
|+Derived Stats | |||
!Pace | |||
!Parry | |||
!Toughness | |||
|- | |||
|6 | |||
|5 | |||
|7 (2) | |||
|} | |||
'''Pace''': 6; '''Parry''': 5; '''Toughness''': 7 (2) | |||
'''Hindrances''': Impulsive, Tongue-Tied | |||
'''Edges''': Danger Sense | |||
'''Armor''': Studded Leather Cap (Armor 2), Studded Leather Jacket (Armor 2), Studded Leather Leggings (Armor 2) | |||
'''Weapons''': Unarmed (Range Melee, Damage Str), Crossbow, Light (Range 10/20/40, Damage 2d6, ROF 1, AP 2), Sword, Short (Range Melee, Damage Str+d6) | |||
'''Gear''': Backpack, 2x Bolts (per 10) | |||
'''Language''': Native (native, d8) | |||
'''Current Wealth''': 501f | |||
'''Factions''': The Accord | |||
=== Special Abilities === | |||
* '''Languages Known:''' Native (native, d8) | |||
----'''Current Load (normal/combat):''' 31 / 29 (41) | |||
'''Books In Use:''' Savage Worlds: Adventure Edition, SWADE Fantasy Companion (2022) | |||
'''Validity:''' Character appears valid and optimal | |||
Revision as of 20:56, 18 May 2025
Cass or Illyn Fenrow
Basic Information
| Ancestry | Human |
| Occupation | Waypoint Scout |
| Faction | The Verdant Accord |
AI Schlock Concept Art
Backstory
| Origin | A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. |
| Heroic Deed | Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment. |
Characterization
| Quirk | Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. |
| Flaw | Pathologically refuses to stay still or hold position—even when that’s tactically correct. |
| Play Hook | Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. |
Character Sheet
| Agility | d8 | Smarts | d8 | Spirit | d4 | Strength | d6 | Vigor | d6 | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Athletics | d8 | Common Knowledge | d6 | Persuasion d4-1 | |||||||||
| Fighting | d6 | Language (Common) | d8 | ||||||||||
| Shooting | d8 | Notice | d8 | ||||||||||
| Stealth | d6 | Repair | d4 | ||||||||||
| Survival | d6 |
| Pace | Parry | Toughness |
|---|---|---|
| 6 | 5 | 7 (2) |
Pace: 6; Parry: 5; Toughness: 7 (2) Hindrances: Impulsive, Tongue-Tied Edges: Danger Sense Armor: Studded Leather Cap (Armor 2), Studded Leather Jacket (Armor 2), Studded Leather Leggings (Armor 2) Weapons: Unarmed (Range Melee, Damage Str), Crossbow, Light (Range 10/20/40, Damage 2d6, ROF 1, AP 2), Sword, Short (Range Melee, Damage Str+d6) Gear: Backpack, 2x Bolts (per 10) Language: Native (native, d8) Current Wealth: 501f Factions: The Accord
Special Abilities
- Languages Known: Native (native, d8)
Current Load (normal/combat): 31 / 29 (41)
Books In Use: Savage Worlds: Adventure Edition, SWADE Fantasy Companion (2022)
Validity: Character appears valid and optimal