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Template:Stoneheart Charsheet: Difference between revisions

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(Created page with "==Derived Stats== {| class="wikitable" |+Derived Stats !Pace !Parry ! colspan="2" | Toughness |- |{{{xpace}}} |{{{xparry}}} |{{{xtoughness}}} ({{{xarmorvalue}}}) |''<small>Armor Piercing<br>bypasses (#)</small>'' |} == Traits== {| class="wikitable" ! colspan="14" style="text-align:center; background-color:lightgray;" |<small>Defensive Rolls</small> |- ! style="background-color:green" |Agility ! style="background-color:green" |d8 ! ! style="background-color:blue" |Smar...")
 
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==Derived Stats==
==Derived Stats==
{| class="wikitable"
{| class="wikitable" style="background-color:Grey; color:black;
|+Derived Stats
|+Derived Stats
!Pace
!Pace
!Parry
!Parry
! colspan="2" | Toughness  
! colspan="2" | Toughness  
|-
|- style="background-color:LightGrey"
|{{{xpace}}}
|{{{pace_value}}}
|{{{xparry}}}
|{{{parry_value}}}
|{{{xtoughness}}} ({{{xarmorvalue}}})
|{{{toughness_value}}} ({{{armor_value}}})
|''<small>Armor Piercing<br>bypasses (#)</small>''
|''<small>Armor Piercing<br>bypasses (#)</small>''
|}
|}


== Traits==
== Traits==
{| class="wikitable"  
<div class="sheet_flex_section">
! colspan="14" style="text-align:center; background-color:lightgray;" |<small>Defensive Rolls</small>
{| class="wikitable"  style="background-color:SeaGreen; color:black;"
!style="width:11em"|Agility !! style="width:3em"|{{{agility_die}}}
|- style="background-color:DarkSeaGreen;"
| Athletics||{{{athletics_die}}}
|-style="background-color:DarkSeaGreen"
|Fighting||{{{fighting_die}}}
|-style="background-color:DarkSeaGreen"
|Piloting||{{{piloting_die}}}
|-style="background-color:DarkSeaGreen"
|Riding||{{{riding_die}}}
|-style="background-color:DarkSeaGreen"
|Shooting||{{{shooting_die}}}
|-style="background-color:DarkSeaGreen"
|Stealth||{{{stealth_die}}}
|-style="background-color:DarkSeaGreen"
|Thievery||{{{thievery_die}}}
|}
 
{| class="wikitable"  style="background-color:DarkSlateBlue; color:black;"
!style="width:11em"|Smarts !! style="width:3em"|{{{smarts_die}}}
|- style="background-color:LightSkyBlue"
| Alchemistry||{{{alchemistry_die}}}
|- style="background-color:LightSkyBlue"
|Arcanology||{{{arcanology_die}}}
|- style="background-color:LightSkyBlue"
|Coinwise||{{{coinwise_die}}}
|- style="background-color:LightSkyBlue"
|Common Knowledge||{{{commonknowledge_die}}}
|- style="background-color:LightSkyBlue"
|Gambling||{{{gambling_die}}}
|- style="background-color:LightSkyBlue"
|Healing||{{{healing_die}}}
|- style="background-color:LightSkyBlue"
|Historylore||{{{historylore_die}}}
|- style="background-color:LightSkyBlue"
|Notice||{{{notice_die}}}
|- style="background-color:LightSkyBlue"
|Repair||{{{repair_die}}}
|- style="background-color:LightSkyBlue"
|Research||{{{research_die}}}
|- style="background-color:LightSkyBlue"
|Runesplicing||{{{runesplicing_die}}}
|- style="background-color:LightSkyBlue"
|Sigilcrafting||{{{sigilcrafting_die}}}
|- style="background-color:LightSkyBlue"
|Survival||{{{survival_die}}}
|- style="background-color:LightSkyBlue"
|Tactics||{{{tactics_die}}}
|- style="background-color:LightSkyBlue"
|Taunt||{{{taunt_die}}}
|}
 
{| class="wikitable"  style="background-color:LightCoral; color:black;"
!style="width:11em"|Spirit !! style="width:3em"|{{{spirit_die}}}
|- style="background-color:LightPink;"
| Intimidation||{{{intimidation_die}}}
|- style="background-color:LightPink;"
|Performance||{{{performance_die}}}
|- style="background-color:LightPink;"
|Persuasion||{{{persuasion_die}}}
|}
 
{| class="wikitable"  style="background-color:FireBrick; color:black;"
!style="width:11em"|Strength !! style="width:3em"|{{{strength_die}}}
|- style="background-color:IndianRed;"
| ||
|}
 
{| class="wikitable"  style="background-color:Goldenrod; color:black;"
!style="width:11em"|Vigor !! style="width:3em"|{{{vigor_die}}}
|- style="background-color:Khaki;"
| Lithografting || {{{lithografting_die}}}
|}
</div>
 
===Powers===
{{{powers_list}}}
 
===Equipment===
<div class="sheet_flex_section">
<div>
{| class="wikitable" color:black;" width:20em;
!colspan=3 style="color:SeaGreen"|Weapons
|-
|style="color:SeaGreen"|Melee||colspan=2 style="color:SeaGreen"|Roll fighting ''(vs TN4)'', then compare to '''Parry'''<br>Roll damage ''(add dice)'', compare to '''Toughness'''
|-
|colspan=2|{{{melee_weapon}}}<br>{{{melee_details}}}||'''Damage:'''<br> {{{strength_die}}}+{{{melee_die}}}
|-
|-
|-
! style="background-color:green" |Agility
|style="color:SeaGreen"|Ranged||colspan=2 style="color:SeaGreen"|Roll Athletics (for thrown) or Shooting (pew pew) vs TN4
! style="background-color:green" |d8
!
! style="background-color:blue" |Smarts
! style="background-color:blue" |d8
!
! style="background-color:Purple" |Spirit
! style="background-color:Purple" |d4
!
! style="background-color:Red" |Strength
! style="background-color:Red" | d6
!
! style="background-color:Orange" |Vigor
! style="background-color:Orange" |d6
|-
|-
! colspan="14" style="text-align:center; background-color:lightgray;" |<small>Actionable Rolls</small>
|colspan=2|{{{ranged_weapon}}}<br>{{{ranged_details}}}||'''Damage:'''<br> {{{ranged_die}}}
|-
|-
| style="background-color:greenyellow" |Athletics
!style="color:Goldenrod"|Armor!!colspan=2 style="color:Goldenrod"|called shots checks vs specific parts
| style="background-color:greenyellow" |d8
|-  
|
|Head||{{{armor_head}}}|| Armor:<br>{{{head_value}}}
|Common Knowledge
|d6
|
|Persuasion d4-1
|
|
|
|
|
|
|
|-
|-
|Fighting
|Face||{{{armor_face}}}|| Armor:<br>{{{face_value}}}
|d6
|
|Language (Common)
|d8
|
|
|
|
|
|
|
|
|
|-
|-
|Shooting
|Torso||{{{armor_torso}}}|| Armor:<br>{{{torso_value}}}
|d8
|
|Notice
|d8
|
|
|
|
|
|
|
|
|
|-
|-
|Stealth
|Arms||{{{armor_arms}}}|| Armor:<br>{{{arms_value}}}
|d6
|
|Repair
|d4
|
|
|
|
|
|
|
|
|
|-
|-
|
|Legs||{{{armor_legs}}}|| Armor:<br>{{{legs_value}}}
|
|
|Survival
|d6
|
|
|
|
|
|
|
|
|
|}
|}
</div>
<div style="padding-left:2em;>
{{{pack_list}}}


====Current Wealth====
{{{keel_value}}}/
</div>
</div>


===Hindrances===
===Hindrances===


Impulsive:
{{{hindrance_list}}}
 


Tongue-Tied:
===Edges===
===Edges===
Danger Sense:
===Equipment===
make table
Armor''': Studded Leather Cap (Armor 2), Studded Leather Jacket (Armor 2), Studded Leather Leggings (Armor 2) '''Weapons''': Unarmed (Range Melee, Damage Str), Crossbow, Light (Range 10/20/40, Damage 2d6, ROF 1, AP 2), Sword, Short (Range Melee, Damage Str+d6) '''Gear''': Backpack, 2x Bolts (per 10) '''Language''': Native (native, d8) '''Current Wealth''': 501f '''Factions''': The Accord'''
===Special Abilities===
*'''Languages Known:''' Native (native, d8)
----'''Current Load (normal/combat):''' 31 / 29 (41)
'''Books In Use:''' Savage Worlds: Adventure Edition, SWADE Fantasy Companion (2022)
'''Validity:''' Character appears valid and optimal
----
----


======Related Pages======
{{{edge_list}}}
{{Stoneheart Links}}

Latest revision as of 15:38, 29 May 2025

Derived Stats

Derived Stats
Pace Parry Toughness
{{{pace_value}}} {{{parry_value}}} {{{toughness_value}}} ({{{armor_value}}}) Armor Piercing
bypasses (#)

Traits

Agility {{{agility_die}}}
Athletics {{{athletics_die}}}
Fighting {{{fighting_die}}}
Piloting {{{piloting_die}}}
Riding {{{riding_die}}}
Shooting {{{shooting_die}}}
Stealth {{{stealth_die}}}
Thievery {{{thievery_die}}}
Smarts {{{smarts_die}}}
Alchemistry {{{alchemistry_die}}}
Arcanology {{{arcanology_die}}}
Coinwise {{{coinwise_die}}}
Common Knowledge {{{commonknowledge_die}}}
Gambling {{{gambling_die}}}
Healing {{{healing_die}}}
Historylore {{{historylore_die}}}
Notice {{{notice_die}}}
Repair {{{repair_die}}}
Research {{{research_die}}}
Runesplicing {{{runesplicing_die}}}
Sigilcrafting {{{sigilcrafting_die}}}
Survival {{{survival_die}}}
Tactics {{{tactics_die}}}
Taunt {{{taunt_die}}}
Spirit {{{spirit_die}}}
Intimidation {{{intimidation_die}}}
Performance {{{performance_die}}}
Persuasion {{{persuasion_die}}}
Strength {{{strength_die}}}
Vigor {{{vigor_die}}}
Lithografting {{{lithografting_die}}}

Powers

{{{powers_list}}}

Equipment

Weapons
Melee Roll fighting (vs TN4), then compare to Parry
Roll damage (add dice), compare to Toughness
{{{melee_weapon}}}
{{{melee_details}}}
Damage:
{{{strength_die}}}+{{{melee_die}}}
Ranged Roll Athletics (for thrown) or Shooting (pew pew) vs TN4
{{{ranged_weapon}}}
{{{ranged_details}}}
Damage:
{{{ranged_die}}}
Armor called shots checks vs specific parts
Head {{{armor_head}}} Armor:
{{{head_value}}}
Face {{{armor_face}}} Armor:
{{{face_value}}}
Torso {{{armor_torso}}} Armor:
{{{torso_value}}}
Arms {{{armor_arms}}} Armor:
{{{arms_value}}}
Legs {{{armor_legs}}} Armor:
{{{legs_value}}}

{{{pack_list}}}

Current Wealth

{{{keel_value}}}/

Hindrances

{{{hindrance_list}}}


Edges

{{{edge_list}}}