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Stoneheart/Dispatch Brief: CN-07 Forgecore Convoy: Difference between revisions

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{{DISPLAYTITLE:Dispatch Brief: CN-07 Forgecore Convoy}}
{{DISPLAYTITLE:Dispatch Brief: CN-07 Forgecore Convoy}}


== Welcome team ==
= Welcome team =
I'll get right to the point.
[[Stoneheart/Organizations#The Verdant Accord|The Verdant Accord]] has gathered you here in [[Stoneheart/Western Stoneheart#Cragwatch|Cragwatch]] to prepare yourselves while our engineers finish refurbishing a newly excavated [[Stoneheart/Arcane Relics#Forgecore|Forgecore]].


The Accord is dispatching you to escort a Class 4 convoy through a western spur of [[Stoneheart/Stoneheart Canyon|Stoneheart]] and north towards the city of [[Stoneheart/Northern Stoneheart#Briarhold|Briarhold]].  
=== Mission Profile ===
The Accord is dispatching you to escort the Class IV convoy carrying the Forgecore out of Cragwatch, through a western spur of [[Stoneheart/Stoneheart Canyon|Stoneheart]], and north towards the city of [[Stoneheart/Northern Stoneheart#Briarhold|Briarhold]].  


The [[Stoneheart/Arcane Relics#Forgecore|Forgecore]] is large and transporting it will be slow, and it is going to be a prime target for bandits, scavengers, and who knows what else. We need skilled people to guard it and scout the canyon paths. We entrust you with it's safety and it's installation at [[Stoneheart/Settlements/CN-07: Greyreach Spindle|CN-07: Greyreach Spindle]].
=== Hazards and Challenges ===
The Forgecore is large and the convoy will be slow. It will be a prime target for bandits, scavengers, and who knows what else. We need skilled people to guard it and scout the canyon paths. We entrust you with it's safety and it's installation at [[Stoneheart/Settlements/CN-07: Greyreach Spindle|CN-07: Greyreach Spindle]].


== Get to know each other ==
== Get to know each other ==
[insert gallery of the PCs and their allies]
<gallery>
File:Bramm and Jorra Tarnthane concept5 AI.png|Jorra Tarnthane
File:Tasmin and Perrin Glore concept 1 AI.png|Perrin Glore
File:Ruvan and Vakra Skarn concept1 AI.png|Ruvan Skaarn
</gallery>


== A keel can go a long way ==
=== Jorra Tarnthane ===
The base currency are '''Keels''' which are commonly traded in multiples of 6 called '''Flats'''. Always check your money! Swindlers can easily "shortstack" you!
Brash and ready to stand between friend and foe. Stone scars hold power to both harm and protect.


Formal contracts are written and sealed within a special block called an '''isokeel'''. If you find an isokeel you can prove is unclaimed, locate the escrow holder for the contract and you are entitled to half of the contract value.
=== Perrin Glore ===
Cunning and quick to find an opening. A sharp blade adds leverage to negotiations.


Do favors for people to earn '''Tack''', spend Tack to request favors. Holding a lot of Tack is regarded highly. Tack and Keels are not exchangeable.
=== Ruvan Skaarn ===
Clever and always ready to assist. Skilled at environmental engineering to create an opening.
 
= To Navigate Stoneheart =
You have all been outfitted by the Accord with what we have available. Check with your [[Stoneheart/Characters#Convoy Quartermaster|quartermaster]] if you need supplies.
 
== Keep and even keel ==
'''Keels''' are the coins that keep us moving forward. Always check your money, swindlers can easily "shortstack" you!
 
Formal contracts are written and sealed within a special block called an '''isokeel'''. If you find an isokeel, have it appraised and there may be a reward!
 
== Tack against the wind ==
Do favors for people to earn '''Tack''', spend Tack to request favors. Tack and Keels are not exchangeable.
 
== Aid one another ==
This is a core tenant of our charter.
 
You will pass by countless encampments, trading posts, and travelers while you escort the Forgecore. You will be attracting a lot of attention and will need as many friends as you can get.
 
Leave a verdant wake.


= Play by Post =
= Play by Post =
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|-
|-
!Character Discussion
!Character Discussion
|Questions about characters, abilities, and how to play them
|Questions about characters, abilities, and how to play them, how Savage Worlds works, etc.
|}
|}


== Savage Worlds System ==
== Savage Worlds ==
Whenever I ask you to roll something, assume your roll needs to meet or beat a '''Target Number of 4'''. Rolls will have modifiers, and I'll let you know which die to use. For every 4 you roll over the Target Number, you get a '''Raise''' which will add effects.
I'll tell you which dice to roll with what modifiers, when I ask for skill checks and resolving events.


Dice can explode! If your die aces (highest roll), reroll the die and add the new roll to the previous one. Exploding die can explode, so there will be crazy rolls sometimes.
=== Rolling Dice ===
Assume your roll needs to meet or beat a '''Target Number of 4'''. For every 4 you roll over the Target Number, you get a '''Raise''' which will add effects.


---
Dice can explode! If your die rolls an '''Ace''' (highest roll), reroll the die and add the new roll to the previous one.


=== You are the heroes ===
You can spend Tack to do some [[Stoneheart/SWADE#Bennies|helpful things]]. Spend it freely, as you earn it. Tack is best when it flows.
You can spend Tack to do some [[Stoneheart/SWADE#Bennies|helpful things]]. Spend it freely, as you earn it. Tack is best when it flows.


Most often, you will use Tack to reroll a roll you don't like.  
Most often, you will use Tack to reroll a roll you don't like.  


---
=== Everything else will come with time! ===
 
Everything else will come in time.
 
[[Stoneheart/SWADE|See this page for more information]]
[[Stoneheart/SWADE|See this page for more information]]
----
----
====== Related Pages ======
{{Stoneheart Links}}
{{Stoneheart_Categories}}

Latest revision as of 10:29, 23 May 2025


Welcome team

The Verdant Accord has gathered you here in Cragwatch to prepare yourselves while our engineers finish refurbishing a newly excavated Forgecore.

Mission Profile

The Accord is dispatching you to escort the Class IV convoy carrying the Forgecore out of Cragwatch, through a western spur of Stoneheart, and north towards the city of Briarhold.

Hazards and Challenges

The Forgecore is large and the convoy will be slow. It will be a prime target for bandits, scavengers, and who knows what else. We need skilled people to guard it and scout the canyon paths. We entrust you with it's safety and it's installation at CN-07: Greyreach Spindle.

Get to know each other

Jorra Tarnthane

Brash and ready to stand between friend and foe. Stone scars hold power to both harm and protect.

Perrin Glore

Cunning and quick to find an opening. A sharp blade adds leverage to negotiations.

Ruvan Skaarn

Clever and always ready to assist. Skilled at environmental engineering to create an opening.

To Navigate Stoneheart

You have all been outfitted by the Accord with what we have available. Check with your quartermaster if you need supplies.

Keep and even keel

Keels are the coins that keep us moving forward. Always check your money, swindlers can easily "shortstack" you!

Formal contracts are written and sealed within a special block called an isokeel. If you find an isokeel, have it appraised and there may be a reward!

Tack against the wind

Do favors for people to earn Tack, spend Tack to request favors. Tack and Keels are not exchangeable.

Aid one another

This is a core tenant of our charter.

You will pass by countless encampments, trading posts, and travelers while you escort the Forgecore. You will be attracting a lot of attention and will need as many friends as you can get.

Leave a verdant wake.

Play by Post

Whatsapp Chats

Stoneheart Canyon In-universe scenes, resolving dice rolls, character dialog
Stoneheart Discussion Questions about the plot, the adventure direction, etc
Character Discussion Questions about characters, abilities, and how to play them, how Savage Worlds works, etc.

Savage Worlds

I'll tell you which dice to roll with what modifiers, when I ask for skill checks and resolving events.

Rolling Dice

Assume your roll needs to meet or beat a Target Number of 4. For every 4 you roll over the Target Number, you get a Raise which will add effects.

Dice can explode! If your die rolls an Ace (highest roll), reroll the die and add the new roll to the previous one.

You are the heroes

You can spend Tack to do some helpful things. Spend it freely, as you earn it. Tack is best when it flows.

Most often, you will use Tack to reroll a roll you don't like.

Everything else will come with time!

See this page for more information