No edit summary |
|||
| (17 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{DISPLAYTITLE:Dispatch Brief: CN-07 Forgecore Convoy}} | ||
The | = Welcome team = | ||
[[Stoneheart/Organizations#The Verdant Accord|The Verdant Accord]] has gathered you here in [[Stoneheart/Western Stoneheart#Cragwatch|Cragwatch]] to prepare yourselves while our engineers finish refurbishing a newly excavated [[Stoneheart/Arcane Relics#Forgecore|Forgecore]]. | |||
The | === Mission Profile === | ||
The Accord is dispatching you to escort the Class IV convoy carrying the Forgecore out of Cragwatch, through a western spur of [[Stoneheart/Stoneheart Canyon|Stoneheart]], and north towards the city of [[Stoneheart/Northern Stoneheart#Briarhold|Briarhold]]. | |||
The | === Hazards and Challenges === | ||
The Forgecore is large and the convoy will be slow. It will be a prime target for bandits, scavengers, and who knows what else. We need skilled people to guard it and scout the canyon paths. We entrust you with it's safety and it's installation at [[Stoneheart/Settlements/CN-07: Greyreach Spindle|CN-07: Greyreach Spindle]]. | |||
== Get to know each other == | |||
<gallery> | |||
File:Bramm and Jorra Tarnthane concept5 AI.png|Jorra Tarnthane | |||
File:Tasmin and Perrin Glore concept 1 AI.png|Perrin Glore | |||
File:Ruvan and Vakra Skarn concept1 AI.png|Ruvan Skaarn | |||
</gallery> | |||
=== Jorra Tarnthane === | |||
Brash and ready to stand between friend and foe. Stone scars hold power to both harm and protect. | |||
=== Perrin Glore === | |||
Cunning and quick to find an opening. A sharp blade adds leverage to negotiations. | |||
====== | === Ruvan Skaarn === | ||
{ | Clever and always ready to assist. Skilled at environmental engineering to create an opening. | ||
= To Navigate Stoneheart = | |||
You have all been outfitted by the Accord with what we have available. Check with your [[Stoneheart/Characters#Convoy Quartermaster|quartermaster]] if you need supplies. | |||
== Keep and even keel == | |||
'''Keels''' are the coins that keep us moving forward. Always check your money, swindlers can easily "shortstack" you! | |||
Formal contracts are written and sealed within a special block called an '''isokeel'''. If you find an isokeel, have it appraised and there may be a reward! | |||
== Tack against the wind == | |||
Do favors for people to earn '''Tack''', spend Tack to request favors. Tack and Keels are not exchangeable. | |||
== Aid one another == | |||
This is a core tenant of our charter. | |||
You will pass by countless encampments, trading posts, and travelers while you escort the Forgecore. You will be attracting a lot of attention and will need as many friends as you can get. | |||
Leave a verdant wake. | |||
= Play by Post = | |||
== Whatsapp Chats == | |||
{| class="wikitable" | |||
|+ | |||
!Stoneheart Canyon | |||
|In-universe scenes, resolving dice rolls, character dialog | |||
|- | |||
!Stoneheart Discussion | |||
|Questions about the plot, the adventure direction, etc | |||
|- | |||
!Character Discussion | |||
|Questions about characters, abilities, and how to play them, how Savage Worlds works, etc. | |||
|} | |||
== Savage Worlds == | |||
I'll tell you which dice to roll with what modifiers, when I ask for skill checks and resolving events. | |||
=== Rolling Dice === | |||
Assume your roll needs to meet or beat a '''Target Number of 4'''. For every 4 you roll over the Target Number, you get a '''Raise''' which will add effects. | |||
Dice can explode! If your die rolls an '''Ace''' (highest roll), reroll the die and add the new roll to the previous one. | |||
=== You are the heroes === | |||
You can spend Tack to do some [[Stoneheart/SWADE#Bennies|helpful things]]. Spend it freely, as you earn it. Tack is best when it flows. | |||
Most often, you will use Tack to reroll a roll you don't like. | |||
=== Everything else will come with time! === | |||
[[Stoneheart/SWADE|See this page for more information]] | |||
Latest revision as of 10:29, 23 May 2025
Welcome team
The Verdant Accord has gathered you here in Cragwatch to prepare yourselves while our engineers finish refurbishing a newly excavated Forgecore.
Mission Profile
The Accord is dispatching you to escort the Class IV convoy carrying the Forgecore out of Cragwatch, through a western spur of Stoneheart, and north towards the city of Briarhold.
Hazards and Challenges
The Forgecore is large and the convoy will be slow. It will be a prime target for bandits, scavengers, and who knows what else. We need skilled people to guard it and scout the canyon paths. We entrust you with it's safety and it's installation at CN-07: Greyreach Spindle.
Get to know each other
Jorra Tarnthane
Brash and ready to stand between friend and foe. Stone scars hold power to both harm and protect.
Perrin Glore
Cunning and quick to find an opening. A sharp blade adds leverage to negotiations.
Ruvan Skaarn
Clever and always ready to assist. Skilled at environmental engineering to create an opening.
You have all been outfitted by the Accord with what we have available. Check with your quartermaster if you need supplies.
Keep and even keel
Keels are the coins that keep us moving forward. Always check your money, swindlers can easily "shortstack" you!
Formal contracts are written and sealed within a special block called an isokeel. If you find an isokeel, have it appraised and there may be a reward!
Tack against the wind
Do favors for people to earn Tack, spend Tack to request favors. Tack and Keels are not exchangeable.
Aid one another
This is a core tenant of our charter.
You will pass by countless encampments, trading posts, and travelers while you escort the Forgecore. You will be attracting a lot of attention and will need as many friends as you can get.
Leave a verdant wake.
Play by Post
Whatsapp Chats
| Stoneheart Canyon | In-universe scenes, resolving dice rolls, character dialog |
|---|---|
| Stoneheart Discussion | Questions about the plot, the adventure direction, etc |
| Character Discussion | Questions about characters, abilities, and how to play them, how Savage Worlds works, etc. |
Savage Worlds
I'll tell you which dice to roll with what modifiers, when I ask for skill checks and resolving events.
Rolling Dice
Assume your roll needs to meet or beat a Target Number of 4. For every 4 you roll over the Target Number, you get a Raise which will add effects.
Dice can explode! If your die rolls an Ace (highest roll), reroll the die and add the new roll to the previous one.
You are the heroes
You can spend Tack to do some helpful things. Spend it freely, as you earn it. Tack is best when it flows.
Most often, you will use Tack to reroll a roll you don't like.