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== Basic Information == | [[File:Perrin Heroforge.png|thumb]] | ||
==Basic Information== | |||
[[Stoneheart/Characters/Glore/Sheet|Character Sheet]] | |||
{| class="wikitable" | |||
!Player | |||
|Michelle | |||
|- | |||
!Gender | |||
|F | |||
|- | |||
!Ancestry | |||
|Halfling | |||
|- | |||
!Occupation | |||
|Negotiator | |||
|- | |||
!Faction | |||
|[[Stoneheart/Factions#The Verdant Accord|The Verdant Accord]] | |||
|} | |||
=== Things Perrin can do easily: === | |||
The usual D&D rogue stuff: | |||
* Sneak around (extra damage if attacking unnoticed!) | |||
* Jump, climb, and run | |||
* Sleight of Hand, stealing, and gambling | |||
* Persuade, Intimidate, or Taunt others | |||
* Has a keen eye for noticing details | |||
In Stoneheart: | |||
* Recall knowledge on regional history, markets, trade, black market, etc. | |||
* Perrin is also VERY skillful at leveraging Tack. (Anytime Perrin spends it to reroll a die, add +2) | |||
{| class="wikitable" | |||
|+Attack / Powers Summary | |||
! | |||
! colspan="2" |1) Determine hit success | |||
(plus wild die, keep highest) | |||
! colspan="2" |2) Resolve damage | |||
(add damage roll together) | |||
!Tips for more success | |||
(Leverage teamwork!) | |||
|- | |||
!Cutlass | |||
== Backstory == | |Roll d6 (+w6) | ||
Origin | |Compare Parry | ||
|Roll d4+d6 * | |||
Heroic Deed | |Compare Toughness | ||
| rowspan="2" |Try to find bonuses | |||
== Characterization == | The Drop, vulnerable, ganging up, etc. | ||
Quirk | |- | ||
!Shuriken | |||
Flaw | |Roll d6 (+w6) | ||
|TN4 | |||
Play Hook | |2d4 * | ||
|Compare Toughness | |||
|- | |||
! | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
! | |||
| | |||
| | |||
| colspan="3" |''* +2 to damage when opponent is Vulnerable or Perrin has "The Drop"'' | |||
|} | |||
==Backstory== | |||
{| class="wikitable" | |||
|Origin | |||
| Raised in an enclave of charlatans; has half a map, a quarter memory, and no concept of full truth. | |||
|- | |||
| Heroic Deed | |||
|Brokered peace between two warring clans using only a single keel, two tacks, and three chickens. | |||
|- | |||
|} | |||
==Characterization== | |||
{| class="wikitable" | |||
|Quirk | |||
|Keeps a journal of “debts and karmas” and won’t accept a gift without logging a payback. | |||
|- | |||
|Flaw | |||
|Hoards Tack like a dragon hoards gold, is suspiciously generous with earning favors until it’s time to cash in. | |||
|- | |||
|Play Hook | |||
|Claims to never forget a face. But forgets names, places, and directions constantly. | |||
|} | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Stoneheart]] | [[Category:Stoneheart]] | ||
[[Category:TTRPG]] | [[Category:TTRPG]] | ||
Latest revision as of 16:23, 29 May 2025
Basic Information
| Player | Michelle |
|---|---|
| Gender | F |
| Ancestry | Halfling |
| Occupation | Negotiator |
| Faction | The Verdant Accord |
Things Perrin can do easily:
The usual D&D rogue stuff:
- Sneak around (extra damage if attacking unnoticed!)
- Jump, climb, and run
- Sleight of Hand, stealing, and gambling
- Persuade, Intimidate, or Taunt others
- Has a keen eye for noticing details
In Stoneheart:
- Recall knowledge on regional history, markets, trade, black market, etc.
- Perrin is also VERY skillful at leveraging Tack. (Anytime Perrin spends it to reroll a die, add +2)
| 1) Determine hit success
(plus wild die, keep highest) |
2) Resolve damage
(add damage roll together) |
Tips for more success
(Leverage teamwork!) | |||
|---|---|---|---|---|---|
| Cutlass | Roll d6 (+w6) | Compare Parry | Roll d4+d6 * | Compare Toughness | Try to find bonuses
The Drop, vulnerable, ganging up, etc. |
| Shuriken | Roll d6 (+w6) | TN4 | 2d4 * | Compare Toughness | |
| * +2 to damage when opponent is Vulnerable or Perrin has "The Drop" | |||||
Backstory
| Origin | Raised in an enclave of charlatans; has half a map, a quarter memory, and no concept of full truth. |
| Heroic Deed | Brokered peace between two warring clans using only a single keel, two tacks, and three chickens. |
Characterization
| Quirk | Keeps a journal of “debts and karmas” and won’t accept a gift without logging a payback. |
| Flaw | Hoards Tack like a dragon hoards gold, is suspiciously generous with earning favors until it’s time to cash in. |
| Play Hook | Claims to never forget a face. But forgets names, places, and directions constantly. |