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{{DISPLAYTITLE: | {{DISPLAYTITLE:Rüvan Skaarn}} | ||
[[Category:Stoneheart]] | [[Category:Stoneheart]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:TTRPG]] | [[Category:TTRPG]] | ||
[[File:Ruvan Skaarn Heroforge.jpg|thumb]] | |||
== Basic Information == | == Basic Information == | ||
[[Category:Stoneheart]] | [[Category:Stoneheart]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
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|} | |} | ||
=== Things | === Things Rüvan can do easily: === | ||
* Jump, climb, and run | * Jump, climb, and run | ||
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|+Attack / Powers Summary | |+Attack / Powers Summary | ||
! | ! | ||
! colspan="2" | | ! colspan="2" |1) Determine hit success | ||
! colspan="2" | | (plus wild die, keep highest) | ||
! colspan="2" |2) Resolve damage | |||
(add damage roll together) | |||
!Tips for more success | !Tips for more success | ||
(Leverage teamwork!) | |||
|- | |- | ||
!Spear | !Spear, Stabbing | ||
|Roll d4 (+w6) | |Roll d4 (+w6) | ||
|Compare Parry | |Compare Parry | ||
|Roll 2d6 | |Roll 2d6 | ||
|Compare Toughness | |Compare Toughness | ||
|Try to find bonuses (The Drop, | |Try to find bonuses (The Drop, vulnerable, ganging up, etc) | ||
|- | |||
!Spear, Thrown | |||
|Roll d8 (+w6) | |||
|TN4 | |||
|Roll 2d6 | |||
|Compare Toughness | |||
|Try to find bonuses (The Drop, vulnerable, ganging up, etc) | |||
|} | |} | ||
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|- | |- | ||
|Flaw | |Flaw | ||
|Has a martyr complex—believes | |Has a martyr complex—believes they should be in harm's way to protect others, even to foolish extremes. | ||
|- | |- | ||
|Play Hook | |Play Hook | ||
Latest revision as of 19:10, 29 May 2025
Basic Information
| Player | Gabriel |
|---|---|
| Ancestry | Orc |
| Occupation | Runebind Splicer |
| Faction | The Verdant Accord |
Things Rüvan can do easily:
- Jump, climb, and run
- Read runes, glean information from runebind relays, familiar with ancient arcane devices
- Study Surroundings, generally well-traveled
- Audioglyph: Create sound or silence
- Lumioglyph: Create light or darkness
- Has a keen eye for noticing details
| 1) Determine hit success
(plus wild die, keep highest) |
2) Resolve damage
(add damage roll together) |
Tips for more success
(Leverage teamwork!) | |||
|---|---|---|---|---|---|
| Spear, Stabbing | Roll d4 (+w6) | Compare Parry | Roll 2d6 | Compare Toughness | Try to find bonuses (The Drop, vulnerable, ganging up, etc) |
| Spear, Thrown | Roll d8 (+w6) | TN4 | Roll 2d6 | Compare Toughness | Try to find bonuses (The Drop, vulnerable, ganging up, etc) |
Backstory
| Origin | From a region known as the Stonepine Buttes and came of age assisting with trade caravans to the canyon, and eventually began settling in the foreign land and a newfound home in Stoneheart. |
| Heroic Deed | Guided a village exodus through a section of the skypaths, without a single loss, during a canyon washout storm. |
Characterization
| Quirk | Wears a obtusely heavy necklace made out of mementos from those met along the way. |
| Flaw | Has a martyr complex—believes they should be in harm's way to protect others, even to foolish extremes. |
| Play Hook | Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse. |
Related Pages
| Setting Information | Stoneheart Canyon | Factions | Locations | Culture |
|---|---|---|---|---|
| Adventure Hook | Adventure Hook | Characters | Worldbuilding |