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|[[Stoneheart/Factions#The Verdant Accord|The Verdant Accord]] | |[[Stoneheart/Factions#The Verdant Accord|The Verdant Accord]] | ||
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=== Things Ruvan can do easily: === | |||
* Jump, climb, and run | |||
* Read runes, glean information from runebind relays, familiar with ancient arcane devices | |||
* Study Surroundings, generally well-traveled | |||
* Audioglyph: Create sound or silence | |||
* Lumioglyph: Create light or darkness | |||
* Has a keen eye for '''noticing''' details | |||
{| class="wikitable" | |||
|+Attack / Powers Summary | |||
!Attack | |||
! colspan="2" |To resolve hit | |||
! colspan="2" |To resolve damage | |||
!Tips for more success | |||
|- | |||
!Battle Axe | |||
|Roll d6 (+w6) | |||
|Compare Parry | |||
|Roll 2d8 | |||
|Compare Toughness | |||
|Try to find bonuses (The Drop, Vulnerable, ganging up, etc) | |||
|- | |||
!Runesparks | |||
|Roll d8-1 (+w6) | |||
|TN4 | |||
|Roll 2d6 | |||
|Compare Toughness | |||
|d8-2 for AP4, or d8-2 to add Fatigue debuff | |||
|} | |||
==AI Schlock Concept Art== | ==AI Schlock Concept Art== | ||
<gallery widths="150" heights="200" mode="packed-hover"> | <gallery widths="150" heights="200" mode="packed-hover"> | ||
Revision as of 14:18, 29 May 2025
D&D Analog: Rogue/Artificer-ish
Special Abilities: Uses environmental arcane runes to create openings
Basic Information
| Player | Gabriel |
|---|---|
| PC Name | Ruvan Skaarn |
| Ancestry | Orc |
| Occupation | Runebind Splicer |
| Faction | The Verdant Accord |
Things Ruvan can do easily:
- Jump, climb, and run
- Read runes, glean information from runebind relays, familiar with ancient arcane devices
- Study Surroundings, generally well-traveled
- Audioglyph: Create sound or silence
- Lumioglyph: Create light or darkness
- Has a keen eye for noticing details
| Attack | To resolve hit | To resolve damage | Tips for more success | ||
|---|---|---|---|---|---|
| Battle Axe | Roll d6 (+w6) | Compare Parry | Roll 2d8 | Compare Toughness | Try to find bonuses (The Drop, Vulnerable, ganging up, etc) |
| Runesparks | Roll d8-1 (+w6) | TN4 | Roll 2d6 | Compare Toughness | d8-2 for AP4, or d8-2 to add Fatigue debuff |
AI Schlock Concept Art
Backstory
| Origin | From a region known as the Stonepine Buttes and came of age assisting with trade caravans to the canyon, and eventually began settling in the foreign land and a newfound home in Stoneheart. |
| Heroic Deed | Guided a village exodus through a section of the skypaths, without a single loss, during a canyon washout storm. |
Characterization
| Quirk | Wears a obtusely heavy necklace made out of mementos from those met along the way. |
| Flaw | Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes. |
| Play Hook | Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse. |
Related Pages
| Setting Information | Stoneheart Canyon | Factions | Locations | Culture |
|---|---|---|---|---|
| Adventure Hook | Adventure Hook | Characters | Worldbuilding |