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Stoneheart/Dispatch Brief: CN-07 Forgecore Convoy: Difference between revisions

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{{DISPLAYTITLE:Dispatch Brief: CN-07 Forgecore Convoy}}
{{DISPLAYTITLE:Dispatch Brief: CN-07 Forgecore Convoy}}


== Welcome team ==
= Welcome team =
I'll get right to the point.
I'll get right to the point.


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== Get to know each other ==
== Get to know each other ==
[insert gallery of the PCs and their allies]
<gallery>
File:Bramm and Jorra Tarnthane concept5 AI.png|Jorra Tarnthane
File:Tasmin and Perrin Glore concept 1 AI.png|Perrin Glore
File:Ruvan and Vakra Skarn concept1 AI.png|Ruvan Skaarn
</gallery>
 
=== Jorra Tarnthane ===
Brash and ready to stand between friend and foe. Stone scars hold power.
 
=== Perrin Glore ===
Cunning and quick to find an opening. A sharp blade is the best tool.
 
=== Ruvan Skaarn ===
Clever and always ready to assist. Skilled at using the environment.
 
= To Navigate Stoneheart =


== Keep and even keel ==
== Keep and even keel ==
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Formal contracts are written and sealed within a special block called an '''isokeel'''. If you find an isokeel, have it appraised and there may be a reward!
Formal contracts are written and sealed within a special block called an '''isokeel'''. If you find an isokeel, have it appraised and there may be a reward!


== Tack against the wind ==
Do favors for people to earn '''Tack''', spend Tack to request favors. Tack and Keels are not exchangeable.
Do favors for people to earn '''Tack''', spend Tack to request favors. Tack and Keels are not exchangeable.
== Aid one another ==
This is a core tenant of our charter.
You will pass by countless encampments, trading posts, and travelers while you escort the Forgecore. You will be attracting a lot of attention and will need as many friends as you can get. Make the world more verdant in your wake.


= Play by Post =
= Play by Post =
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Whenever I ask you to roll something, assume your roll needs to meet or beat a '''Target Number of 4'''. Rolls will have modifiers, and I'll let you know which die to use. For every 4 you roll over the Target Number, you get a '''Raise''' which will add effects.
Whenever I ask you to roll something, assume your roll needs to meet or beat a '''Target Number of 4'''. Rolls will have modifiers, and I'll let you know which die to use. For every 4 you roll over the Target Number, you get a '''Raise''' which will add effects.


Dice can explode! If your die aces (highest roll), reroll the die and add the new roll to the previous one. Exploding die can explode, so there will be crazy rolls sometimes.
Dice can explode! If your die rolls an '''Ace''' (highest roll), reroll the die and add the new roll to the previous one.


---
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Revision as of 09:59, 23 May 2025


Welcome team

I'll get right to the point.

The Accord is dispatching you to escort a Class 4 convoy through a western spur of Stoneheart and north towards the city of Briarhold.

The Forgecore is large and transporting it will be slow, and it is going to be a prime target for bandits, scavengers, and who knows what else. We need skilled people to guard it and scout the canyon paths. We entrust you with it's safety and it's installation at CN-07: Greyreach Spindle.

Get to know each other

Jorra Tarnthane

Brash and ready to stand between friend and foe. Stone scars hold power.

Perrin Glore

Cunning and quick to find an opening. A sharp blade is the best tool.

Ruvan Skaarn

Clever and always ready to assist. Skilled at using the environment.

To Navigate Stoneheart

Keep and even keel

Keels are the coins that keep us moving forward. Always check your money, swindlers can easily "shortstack" you!

Formal contracts are written and sealed within a special block called an isokeel. If you find an isokeel, have it appraised and there may be a reward!

Tack against the wind

Do favors for people to earn Tack, spend Tack to request favors. Tack and Keels are not exchangeable.

Aid one another

This is a core tenant of our charter.

You will pass by countless encampments, trading posts, and travelers while you escort the Forgecore. You will be attracting a lot of attention and will need as many friends as you can get. Make the world more verdant in your wake.

Play by Post

Whatsapp Chats

Stoneheart Canyon In-universe scenes, resolving dice rolls, character dialog
Stoneheart Discussion Questions about the plot, the adventure direction, etc
Character Discussion Questions about characters, abilities, and how to play them

Savage Worlds System

Whenever I ask you to roll something, assume your roll needs to meet or beat a Target Number of 4. Rolls will have modifiers, and I'll let you know which die to use. For every 4 you roll over the Target Number, you get a Raise which will add effects.

Dice can explode! If your die rolls an Ace (highest roll), reroll the die and add the new roll to the previous one.

---

You can spend Tack to do some helpful things. Spend it freely, as you earn it. Tack is best when it flows.

Most often, you will use Tack to reroll a roll you don't like.

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Everything else will come in time.

See this page for more information




Related Pages
Stoneheart Main Page
Setting Information Stoneheart Canyon Factions Locations Culture
Adventure Hook Adventure Hook Characters Worldbuilding