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Stoneheart/Characters/Fenrow: Difference between revisions

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|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.
|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.
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|}
----~~ rules stuff below ~~
----
= Character Sheet =
{| class="wikitable"
|+'''Traits'''
!Agility
!d8
!
!Smarts
!d8
!
!Spirit
!d4
!
!Strength
!d6
!
!Vigor
!d6
|-
|Athletics
|d8
|
|Common Knowledge
|d6
|
|Persuasion d4-1
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|Fighting
|d6
|
|Language (Common)
|d8
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|-
|Shooting
|d8
|
|Notice
|d8
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|-
|Stealth
|d6
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|Repair
|d4
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|-
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|Survival
|d6
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{| class="wikitable"
|+Derived Stats
!Pace
!Parry
!Toughness
|-
|6
|5
|7 (2)
|}
'''Hindrances''': Impulsive, Tongue-Tied
'''Edges''': Danger Sense
'''Armor''': Studded Leather Cap (Armor 2), Studded Leather Jacket (Armor 2), Studded Leather Leggings (Armor 2)
'''Weapons''': Unarmed (Range Melee, Damage Str), Crossbow, Light (Range 10/20/40, Damage 2d6, ROF 1, AP 2), Sword, Short (Range Melee, Damage Str+d6)
'''Gear''': Backpack, 2x Bolts (per 10)
'''Language''': Native (native, d8)
'''Current Wealth''': 501f
'''Factions''': The Accord
=== Special Abilities ===
* '''Languages Known:''' Native (native, d8)
----'''Current Load (normal/combat):''' 31 / 29 (41)
'''Books In Use:''' Savage Worlds: Adventure Edition, SWADE Fantasy Companion (2022)
'''Validity:''' Character appears valid and optimal

Revision as of 23:02, 18 May 2025

Cass or Illyn Fenrow

Basic Information

Ancestry Human
Occupation Waypoint Scout
Faction The Verdant Accord

D&D analog: Ranger-ish

Special Abilities: A crossbow and wits

AI Schlock Concept Art

Backstory

Origin A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there.
Heroic Deed Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment.

Characterization

Quirk Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.
Flaw Pathologically refuses to stay still or hold position—even when that’s tactically correct.
Play Hook Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.