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|Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | |Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. | ||
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Revision as of 23:02, 18 May 2025
Cass or Illyn Fenrow
Basic Information
| Ancestry | Human |
| Occupation | Waypoint Scout |
| Faction | The Verdant Accord |
D&D analog: Ranger-ish
Special Abilities: A crossbow and wits
AI Schlock Concept Art
Backstory
| Origin | A hinterland farm runt who managed to track the creature that ravaged the herd through the Eastern Steppe. Was not able to slay it, but alerted a nearby settlement of it's presence, which in turn caught the attention of a Verdant Accord field captain. Fenrow was recruited into the Accord from there. |
| Heroic Deed | Walked solo through a Runewaste gorge to save a stranded envoy and refused the Keels offered in return, taking only a single Tack as payment. |
Characterization
| Quirk | Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud. |
| Flaw | Pathologically refuses to stay still or hold position—even when that’s tactically correct. |
| Play Hook | Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck. |