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	<title>Talk:Stoneheart/Characters - Revision history</title>
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	<updated>2026-10-08T15:01:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.discardedworlds.net/index.php?title=Talk:Stoneheart/Characters&amp;diff=189&amp;oldid=prev</id>
		<title>Discarde: Created page with &quot;--- 1. HUMAN  Name: Cass Fenrow (m) / Illyn Fenrow (f) Role: Pathfinder, survivalist, “ruin-nose” Origin: Hinterland farm runts turned scout elite Flaw: Pathologically refuses to stay still or hold position—even when that’s tactically correct. Heroic Deed: Walked solo through a whisper-flooded gorge to save a stranded envoy, and refused the Tack offered in return. Quirk: Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud...&quot;</title>
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		<updated>2025-05-18T08:19:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;--- 1. HUMAN  Name: Cass Fenrow (m) / Illyn Fenrow (f) Role: Pathfinder, survivalist, “ruin-nose” Origin: Hinterland farm runts turned scout elite Flaw: Pathologically refuses to stay still or hold position—even when that’s tactically correct. Heroic Deed: Walked solo through a whisper-flooded gorge to save a stranded envoy, and refused the Tack offered in return. Quirk: Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;---&lt;br /&gt;
1. HUMAN&lt;br /&gt;
&lt;br /&gt;
Name: Cass Fenrow (m) / Illyn Fenrow (f)&lt;br /&gt;
Role: Pathfinder, survivalist, “ruin-nose”&lt;br /&gt;
Origin: Hinterland farm runts turned scout elite&lt;br /&gt;
Flaw: Pathologically refuses to stay still or hold position—even when that’s tactically correct.&lt;br /&gt;
Heroic Deed: Walked solo through a whisper-flooded gorge to save a stranded envoy, and refused the Tack offered in return.&lt;br /&gt;
Quirk: Speaks to ruins like they’re animals—petting stone, cooing to arches, cursing traps aloud.&lt;br /&gt;
Play Hook: Always checking the wind. Always pacing. Sleeps in five-minute cycles. Wears three different socks for luck.&lt;br /&gt;
2. ELF&lt;br /&gt;
&lt;br /&gt;
Name: Saelith Vireth (f) / Theren Vireth (m)&lt;br /&gt;
Role: Rune-savant, contract overseer, arcane engineer&lt;br /&gt;
Origin: From a noble archive-bloodline obsessed with recataloguing the Stoneheart glyphs&lt;br /&gt;
Flaw: Cannot abide broken symmetry—will pause a mission to realign stones or fix a collapsed pillar.&lt;br /&gt;
Heroic Deed: Stabilized a dying isokeel mid-battle by inscribing a contract onto her own skin as the final node.&lt;br /&gt;
Quirk: Always carries a pouch of dust to sprinkle on surfaces to &amp;quot;read&amp;quot; the flow of forgotten magic.&lt;br /&gt;
Play Hook: Fiercely loyal to party, but writes down everything said to her—everything—just in case.&lt;br /&gt;
3. DWARF&lt;br /&gt;
&lt;br /&gt;
Name: Bramm Tarnthane (m) / Jorra Tarnthane (f)&lt;br /&gt;
Role: Relic-hauler, shock trooper, Forgecore handler&lt;br /&gt;
Origin: Born inside a collapsed caravan wreck, raised by bridgewrights in a failed vault dig&lt;br /&gt;
Flaw: Greedy for recognition, always angling to make the mission’s victory their story.&lt;br /&gt;
Heroic Deed: Held up a collapsing canyon path with her back while others escaped—a rune-bolted spinal frame still bears the scars.&lt;br /&gt;
Quirk: Eats tiny bits of ruin-stone to “taste” their age. Swears she can sense ancient grief like bitterness.&lt;br /&gt;
Play Hook: Will not sleep under open sky. Ever. Needs stone above them, even if it’s just a hat full of gravel.&lt;br /&gt;
4. ORC&lt;br /&gt;
&lt;br /&gt;
Name: Ruvan Skarn (m) / Vakra Skarn (f)&lt;br /&gt;
Role: Spear-rider, diplomatic fist, skyrider escort&lt;br /&gt;
Origin: From the elevated sky-clans who patrol ridge lines and ancient weather towers&lt;br /&gt;
Flaw: Has a martyr complex—believes it’s always their job to take the hit, even to foolish extremes.&lt;br /&gt;
Heroic Deed: Once guided an entire civilian exodus through canyon skypaths, without a single loss, during a ruinquake.&lt;br /&gt;
Quirk: Wears tokens of those they’ve protected—a necklace that’s nearly a burden now.&lt;br /&gt;
Play Hook: Refuses to raise a weapon unless an enemy raises it first. This has led to broken ribs. And noses. And worse.&lt;br /&gt;
5. GNOME&lt;br /&gt;
&lt;br /&gt;
Name: Zimble Wex (m) / Polla Wex (f)&lt;br /&gt;
Role: Gadgeteer, rune-splicer, trap-disabler&lt;br /&gt;
Origin: From a half-ruined docktown that bartered secrets like sugar&lt;br /&gt;
Flaw: Lies constantly—mostly for fun, sometimes for gain, never malicious, but never stops.&lt;br /&gt;
Heroic Deed: Infiltrated a hostile vault disguised as a local bird; spent 3 days living as the bird before triggering the sabotage.&lt;br /&gt;
Quirk: Carries a pocketful of “lucky screws” and insists one of them saved his life in ‘the crawl of Screeplate.’&lt;br /&gt;
Play Hook: Writes secret messages to the party during downtime—on gear, in food, in other people’s boots.&lt;br /&gt;
6. HALFLING&lt;br /&gt;
&lt;br /&gt;
Name: Tamsin Glore (f) / Perrin Glore (m)&lt;br /&gt;
Role: Negotiator, lore-trader, archivist of old debts&lt;br /&gt;
Origin: Raised in a whisper-barter enclave; has half a map, a quarter memory, and no concept of full truth&lt;br /&gt;
Flaw: Hoards favors like a dragon hoards gold—suspiciously generous until it’s time to cash in.&lt;br /&gt;
Heroic Deed: Brokered peace between two war-clans using only a broken flat, a tack, and three chickens.&lt;br /&gt;
Quirk: Keeps a journal of “debts and karmas”—won’t accept a gift without logging a payback.&lt;br /&gt;
Play Hook: Claims to never forget a face. But forgets names, places, and directions constantly.&lt;/div&gt;</summary>
		<author><name>Discarde</name></author>
	</entry>
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